// FTexture.h (c) 2011 JV Software
//

#include "FTextureFile.h"

//
// FTexture
//
class FTexture : public FObject {
public:
	virtual void					InitAsDepthStencilTexture( int width, int height ) = 0;

	virtual void					*InternalHandle( void ) = 0;

	virtual FString					&GetName( void ) = 0;
};